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Overlay extensions are the old way of making add-ons. #extdev and #mobile channels on Mozilla IRC.
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You can learn more about Firefox for Android extensions and get help here:
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This is a smart place to put your extension UI if you need it. However, the Firefox for Android team recently developed the Firefox Hub API that lets extensions add their content to the home page. Since mobile applications have very limited screen real estate, browsers need to maximize the content area, meaning extensions can’t add buttons or toolbars to the browser.
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This also means overlay extensions are not supported, so your options are the SDK and bootstrapped extensions. Since the UI is native instead of XUL, the way extensions can modify it is different and a bit more limited.
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Firefox for Android extensionsĮxtensions in Firefox for Android are slightly different. Other than Bootstrapped extensions on MDN and the pages they link to, all the available developer resources are the same for overlay extensions (see below).
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Otherwise, everything should be familiar to you: install.rdf, chrome.manifest and code files, all packed in a ZIP file with a. Bootstrapped extensions have the bootstrap.js file instead, which is what serves as the starting point for your code. However, there are various great tools available to you via existing JavaScript Modules, like CustomizableUI.jsm for toolbar UI and Services.jsm for frequently used Firefox components.Ĭompared to the old way of making extensions (see Overlay extensions below), the only notable loss are overlays. You’re basically doing everything manually, like tracking windows to add or remove your UI. You can learn more about the SDK and get help here:īootstrapped extensions don’t require a restart to be installed, like SDK extensions, but they don’t have the easy access to SDK APIs or sandboxing. Soon you’ll be able to build your extensions very quickly, right from Firefox. The SDK team is working on making this process much easier by integrating it into Firefox developer tools.
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The current approach to building an SDK extension is to download and set up the SDK, code locally, then package your extension (an XPI file) using the cfx tool included with the SDK. It abstracts away most of the XUL / XPCOM infractrusture in Firefox, giving you a more familiar HTML and JS environment to work with. It should be easy to work with, especially if you’re familiar with Google Chrome extensions or userscripts. It’s what we recommend for new developers. The Add-ons SDK is a set of simple APIs you can use to quickly build good Firefox extensions. There are a couple different ways to go about creating an extension for Firefox, so I covered each in the sections below.
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There’s an add-ons section there where you will find everything you need to know about how to develop Firefox extensions, as well as other add-on types. There’s plenty of documentation out there, but it can be hard to find, so here’s an overview of what you need to know about extension development.Īs with everything Mozilla, the first place you should look for developer documentation is the Mozilla Developer Network. It’s been a while since we published a guide on extension development in this blog, and we recently discovered that many of you are hitting a very old blog post about it. If you are the developer of a legacy add-on, please refer to this page for resources to help you migrate to the current API. Please do not reference this article for extension development, as it is out-of-date. You can find reference documentation for the WebExtensions API on MDN. We encourage you to visit Extension Workshop to learn more about browser extensions and how you can build an extension for Firefox. Update: Firefox has used the WebExtensions API as its extension API since 2017.